PULP CLICHES FOR RISUS

All original content © Guy Hoyle 2001

From the 1920s to the 1950s, “pulps” were the action-packed staple of millions of readers every month. The term “pulp”, derived from the cheap paper that these magazines were usually printed on, actually covered everything from detective stories to horror, from crusading avengers of justice to westerns and “spicy” romance stories. The one common factor of the genre was plenty of action, though ruthless criminals, strange locales, and forgotten civilizations cunning deathtraps, and cliffhanger endings were common components as well.

This is my attempt to capture the excitement of Pulp for Risus: the Anything RPG, © S. John Ross 1993-2001 www.io.com/~sjohn/risus?.

Feedback is always welcome! Please send it to me at ghoyle1@airmail.net.


General Cliches
An exciting occupation or interesting background was a must for a pulp hero. Many times such a person would be drawn into an ongoing mystery or adventure, and only their unique skills make the difference between success and failure. It would not be unusual to find a stage magician who solves crimes in his spare time, or a daredevil archaeologist. These backgrounds can also be found in other pulp genres (a nosy reporter could try and find the true identity of a masked crusader, for example, or stow away on an experimental rocketship ); the lines between genres are often blurred.


Western
Westerns were a very popular type of Pulp, moving from the Old West to the new, with automobiles and airplanes joining horses as time progressed. Cowboys sometimes crossed over into other genres, visiting the lost worlds of dinosaurs and venturing into space.

Crime Does Not Pay
Hard-bolied detectives, crime-solving attorneys, gangsters and the like were very popular pulp characters. Many masked adventurers had some kind of background, and the underworld of the criminal sometimes crossed over into the supernatural underworld.


Weird Science

Strange inventions, brains in tanks, rebellious robots, trips to other planets, these types of characters often straddle the razor-edge of science, and flirt with knowledge that man was not meant to flirt with.


Lost World
Impenetrable jungles, deep caverns, and distant polar reaches are often crawling with representatives of unknown or long-extinct cultures. Often, you will find prehistoric animals such as dinosaurs have survived against all odds. (Thanks for many of these to Aaron Allston's "Lands of Mystery" game.


Villains
Not a Pulp genre unto themselves, villains can be found in almost any other sub-genre (though you don’t find very many Oriental Mystics in Westerns).


Weird Stories
Tales of strange monsters, eerie settings, nightmares, hauntings,and the occult. H.P. Lovecraft was a master of this form, and his close friends Clark Ashton Smith, R.E. Howard, and Richard Bloch were but a few who followed him into this strange realm. Florian Edelbauer’s “Risus R’lyeh” page at http://www.edlbauer.de/risus/rlyeh.html is a good source for this kind of adventure.


PULP CAMPAIGN IDEAS

The Odysseus League
Not a typical social club, the Odysseus League’s members all have one thing in common: they have all survived a shipwreck by their own wits and luck. Members are required to take some kind of journey once a year. Typical exploits involve oriental warlords, lost empires, mysteries of nature, secret agents, and criminal geniuses.

Friends of Prometheus
Who is “Prometheus”? No one seems to know, but he has rescued each of his “friends” from blackmail, torture, and worse. In exchange, they act as his arms, his legs, his eyes in his war against crime and terror. Perhaps he is even one of them!

Adventures in Science
Professor G. Gordon Genius is at it again! His giant computers tried to take over the world. His rocket ship stranded you on the Planet Just Around the Corner. His indestructible robot ran amuck. What can possibly go wrong this time?

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